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- {{KV|Trigger Name|intn=trigger_name|string|The name of the trigger(s) to try to touch.}} :{{clarify|Explain how trigger names are delineated, and explain what "try to touch" means, as this code comment discusses:784 bytes (132 words) - 18:28, 25 May 2025
- ...code>, this probably means your game resolution is set too low. Before you try to build cubemaps, you must ensure your game width and height are over 512545 bytes (87 words) - 10:25, 29 November 2022
- ...ffects all rendermodes and entities in [[Source]]. If the problem persists try working through solution two below. ...olbar|New Objects]] toolbar. Now select the entity you had previously and try again.796 bytes (123 words) - 09:39, 14 April 2025
- ...can first try to [[Reinstall the Source SDK installation]]. Next, you can try deleting the <code>ClientRegistry.blob</code> file and restart Steam. If th888 bytes (145 words) - 05:22, 12 July 2024
- ''Try to clear all the debug overlay info''274 bytes (35 words) - 09:55, 21 January 2024
- ...should match the response rules concept that any nearby friendly NPCs will try to speak.}} ...should match the response rules concept that any nearby friendly NPCs will try to speak.}}1 KB (225 words) - 18:51, 12 November 2024
- This error is believed to be caused by using the -verbose switch to try to find an error while compiling. It's common belief that the warning can b301 bytes (45 words) - 10:17, 21 January 2024
- They are part of the [[Black Operations]] that infiltrate Black Mesa, and try to "cover up the cover up". They will attack [[HECU]] marines, as well as t421 bytes (68 words) - 08:06, 20 May 2025
- .... After five seconds or when it hits a solid, this entity will explode and try to zap every player once, under 16 times.497 bytes (73 words) - 04:35, 19 May 2025
- # Try deleting or renaming the partially compiled bsp in your mapsrc directory.463 bytes (74 words) - 11:53, 10 November 2022
- * Try running the game you're editing for once from the '''Play Games''' window. * Try to [[Reset the Source SDK Game Configuration]].2 KB (252 words) - 08:22, 12 July 2024
- ''Set if the bots should try their best to push with a human player.''586 bytes (67 words) - 09:01, 21 January 2024
- ...us around this maker within which NPCs are to be placed. Spawned NPCs will try and find empty space within this radius to spawn.}} ...{{colon}} Visible to player?|intn=CriterionDistance|choices|Should the NPC try to spawn at a destination that the player can see? Only applicable if a Des2 KB (383 words) - 13:45, 27 August 2025
- ''( hTargetEntity, flTargetRange ) - Try to move this unit to the given range from the target entity.''529 bytes (69 words) - 09:52, 21 January 2024
- ''( vecTargetPosition, flTargetRange ) - Try to move this unit to the given range from the target point.''534 bytes (69 words) - 09:52, 21 January 2024
- Here are some things you can try now that you have a basic version of GnomeHunter implemented: *Try adding more gnome spawn points. Your Mutation will automatically spawn one3 KB (480 words) - 09:16, 12 April 2025
- // If that's not possible, try to return literally ANY player //try to return the listenserver-host3 KB (392 words) - 00:01, 9 August 2019
- i get resource compile error everytime i try to preview or inspect or publish my design.519 bytes (86 words) - 11:14, 6 April 2025
- This error occurs when you try to run the SDK without having ever launched Half-Life 2.490 bytes (71 words) - 05:21, 12 July 2024
- z_tank_throw_fail_interval 0 "cheat", "rep", "cl" How soon a tank can try again after failing to throw.604 bytes (97 words) - 13:45, 23 May 2025