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- ...le tools''' (ZHLT) offer many improvements over the original map compiling tools for Half-Life, such as better lighting quality, faster vis times, switchabl ZHLT 3.4 (final) was released on 24th February 2006. Its official sequel, developed by Vluzacn, is known as [[VHLT]].1 KB (161 words) - 05:03, 9 October 2025
- ...ll get executed by the game as soon as it starts, and all Valve engines ({{GoldSrc|1}}, {{Source|1}} and {{Source 2|1}}) inherit this syntax. ...{{Code|left4dead2.exe -dev -tools -nop4}} to launch {{Left 4 Dead 2|2}} in tools mode.46 KB (6,834 words) - 13:14, 26 November 2025
- ...specific, I am interested in making a similar capture point layout as the official TF2 map "gravelpit". In gravelpit, point A and B are unlocked so that playe ...ndex.php?doc=1070392493-12550200 VERC] (unfortunately this info is for the GoldSrc Engine, but give it a try...), otherwise you can take a look at the [http:/209 KB (34,960 words) - 02:00, 7 January 2024