Search results

Jump to navigation Jump to search
  • ...le tools''' (ZHLT) offer many improvements over the original map compiling tools for Half-Life, such as better lighting quality, faster vis times, switchabl ZHLT 3.4 (final) was released on 24th February 2006. Its official sequel, developed by Vluzacn, is known as [[VHLT]].
    1 KB (160 words) - 06:01, 22 March 2025
  • | ru = Не поддерживает {{mac|4}} и более старые иск | website = [https://www.counter-strike.net Official Website]
    19 KB (2,623 words) - 05:29, 9 September 2025
  • ...r [[cvar]]s that will get executed by the game as soon as it starts, and [[GoldSrc|all]] [[Source|Valve]] [[Source 2|engines]] inherit this syntax. ...ning only "'''left4dead2.exe -dev -tools -nop4'''" to launch {{l4d2|4}} in tools mode.
    45 KB (6,783 words) - 04:09, 1 September 2025
  • ...specific, I am interested in making a similar capture point layout as the official TF2 map "gravelpit". In gravelpit, point A and B are unlocked so that playe ...ndex.php?doc=1070392493-12550200 VERC] (unfortunately this info is for the GoldSrc Engine, but give it a try...), otherwise you can take a look at the [http:/
    209 KB (34,960 words) - 03:00, 7 January 2024