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- From {{caged|4}} map sources [[Category:Half-Life: Caged]]9 KB (630 words) - 06:01, 28 July 2025
- {{caged}} This is a list of all {{caged|3}} entities that can be placed through {{hammer|4}} or {{jack|4}}.11 KB (1,450 words) - 22:31, 14 March 2024
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- #REDIRECT [[Lights.rad/Half-Life: Caged]]41 bytes (5 words) - 09:17, 6 August 2023
- game "Half-Life: C.A.G.E.D." [[Category:Half-Life Caged]]509 bytes (77 words) - 10:08, 18 August 2023
- From {{caged|4}} map sources [[Category:Half-Life: Caged]]9 KB (630 words) - 06:01, 28 July 2025
- ...is not uncommon, as the rebellion has been going on for over a week in '''Half-Life 2'''. Most tunnels lack sufficient lighting, the space is filled with debri ...ansitions are usually lit with warmer and steadier lighting from undamaged caged lamps.6 KB (984 words) - 13:48, 24 June 2024
- From: {{caged|4}} // Half-Life game definition file (.fgd)74 KB (7,804 words) - 07:44, 19 December 2023
- ====== [[Half-Life Unified SDK Map Decompiler]] ====== <source lang>"$detail" "detail/detail_noise1" //This texture is found in [[Half-Life: Source]] [[VPK]] files, very effective for increasing the apparent texture79 KB (12,042 words) - 18:23, 10 July 2025