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  • ...g box|caja delimitadora}} alineada con los ejes, utilizada por [[:Category:Es/AI|IA]] para detectar colisiones con el mapa, generalmente con propósitos {{ACategory|QC Commands|bbox}}
    921 bytes (154 words) - 01:59, 25 October 2024
  • ...aben bereits eines, aber für deine eigenen musst du es via {{L|QC Commands|QC File}} und {{L|HLMV}} hinzufügen. Manchmal kann es vorkommen das der Kopf des Spielers so nah an einer Fläche liegt, dass man
    4 KB (604 words) - 03:12, 22 August 2024
  • {{this is a|QC command|name=$jigglebone}} [[File:Jigglebone.png|thumb|350px|right|Orientación de tambaleo de {{ent:es|$jigglebone}}.]]
    7 KB (1,136 words) - 03:38, 12 July 2024
  • ...o no lo tiene puedes agregarlo fácilmente desde el {{L|QC Commands|archivo QC}} y {{L|HLMV}}. Debido a que este código es para el lado del cliente (clientside) haremos los cambios en el archivo <co
    5 KB (740 words) - 03:22, 22 August 2024
  • De aquí en adelante ya es la decisión del usuario, pero puede resultar de ayuda recurrir a los model ...ands to simplify the model:By using preexisting {{LCategory|QC Commands|QC commands}}, you can automatically remove or replace parts of your models mesh during
    21 KB (3,172 words) - 07:20, 20 May 2025
  • * Hit box(es) : used for Bullet-trace hit-tests. ...f the Default Mesh. The collision model is Rigged (if necessary) using the QC [[$collisionjoints]] configuration, and compiled to the model's [[PHY]] fil
    11 KB (1,504 words) - 15:03, 7 January 2024
  • '''Commands to be used:''' ...|4}} is an old engine, many textures today don’t look great, the following commands will be added to improve each texture:
    79 KB (12,042 words) - 18:23, 10 July 2025
  • ...BreakableMovement(void) : "The helicopter is now allowed to disobey direct commands to go to particular points if he senses an enemy. He will move to the close input StopBreakableMovement(void) : "The helicopter can not disobey direct commands. He will continue to fly along his patrol path or to his specified target e
    252 KB (34,486 words) - 08:49, 21 January 2024
  • ...BreakableMovement(void) : "The helicopter is now allowed to disobey direct commands to go to particular points if he senses an enemy. He will move to the close input StopBreakableMovement(void) : "The helicopter can not disobey direct commands. He will continue to fly along his patrol path or to his specified target e
    275 KB (37,519 words) - 01:36, 15 August 2023
  • HammerHealth(float) : "Health" : 0 : "Overrides qc and qct values if != 0." ...BreakableMovement(void) : "The helicopter is now allowed to disobey direct commands to go to particular points if he senses an enemy. He will move to the close
    296 KB (40,054 words) - 08:51, 21 January 2024
  • HammerHealth(float) : "Health" : 0 : "Overrides qc and qct values if != 0." ...BreakableMovement(void) : "The helicopter is now allowed to disobey direct commands to go to particular points if he senses an enemy. He will move to the close
    299 KB (40,362 words) - 20:47, 14 June 2025
  • ...BreakableMovement(void) : "The helicopter is now allowed to disobey direct commands to go to particular points if he senses an enemy. He will move to the close input StopBreakableMovement(void) : "The helicopter can not disobey direct commands. He will continue to fly along his patrol path or to his specified target e
    329 KB (44,918 words) - 13:42, 3 May 2025
  • ...BreakableMovement(void) : "The helicopter is now allowed to disobey direct commands to go to particular points if he senses an enemy. He will move to the close input StopBreakableMovement(void) : "The helicopter can not disobey direct commands. He will continue to fly along his patrol path or to his specified target e
    325 KB (44,401 words) - 17:16, 24 April 2025
  • ...BreakableMovement(void) : "The helicopter is now allowed to disobey direct commands to go to particular points if he senses an enemy. He will move to the close input StopBreakableMovement(void) : "The helicopter can not disobey direct commands. He will continue to fly along his patrol path or to his specified target e
    326 KB (44,443 words) - 16:22, 19 April 2024
  • ...BreakableMovement(void) : "The helicopter is now allowed to disobey direct commands to go to particular points if he senses an enemy. He will move to the close input StopBreakableMovement(void) : "The helicopter can not disobey direct commands. He will continue to fly along his patrol path or to his specified target e
    326 KB (44,447 words) - 06:21, 11 September 2024
  • ...BreakableMovement(void) : "The helicopter is now allowed to disobey direct commands to go to particular points if he senses an enemy. He will move to the close input StopBreakableMovement(void) : "The helicopter can not disobey direct commands. He will continue to fly along his patrol path or to his specified target e
    327 KB (44,643 words) - 17:16, 24 April 2025
  • ...BreakableMovement(void) : "The helicopter is now allowed to disobey direct commands to go to particular points if he senses an enemy. He will move to the close input StopBreakableMovement(void) : "The helicopter can not disobey direct commands. He will continue to fly along his patrol path or to his specified target e
    327 KB (44,644 words) - 17:09, 17 June 2024
  • ...BreakableMovement(void) : "The helicopter is now allowed to disobey direct commands to go to particular points if he senses an enemy. He will move to the close input StopBreakableMovement(void) : "The helicopter can not disobey direct commands. He will continue to fly along his patrol path or to his specified target e
    327 KB (44,654 words) - 17:14, 20 March 2025
  • ...BreakableMovement(void) : "The helicopter is now allowed to disobey direct commands to go to particular points if he senses an enemy. He will move to the close input StopBreakableMovement(void) : "The helicopter can not disobey direct commands. He will continue to fly along his patrol path or to his specified target e
    330 KB (45,222 words) - 09:01, 24 February 2025
  • ...BreakableMovement(void) : "The helicopter is now allowed to disobey direct commands to go to particular points if he senses an enemy. He will move to the close input StopBreakableMovement(void) : "The helicopter can not disobey direct commands. He will continue to fly along his patrol path or to his specified target e
    331 KB (45,046 words) - 17:15, 24 April 2025
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