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  • ...for a map editor, allowing mappers can select them from within the editor and configure their properties. ...ark issues, however, the name Forge couldn't be used for the final version of Hammer. Even so, the file extension stayed.
    64 KB (9,366 words) - 10:46, 4 August 2025
  • {{LanguageBar|title=Lista de variables y comandos de consola de TF2}} {{tf2}} A continuación aparece una lista de {{L|Developer_Console|variables y comandos de consola}} de {{L|Team Fortress 2}} en orden alfabético.
    382 KB (36,597 words) - 03:23, 22 August 2024
  • origin(origin) : "Origin (X Y Z)" : : "The position of this entity's center in the world. Rotating entities typically rotate aroun ..., called skins. Set this to a number other than 0 to use that skin instead of the default."
    325 KB (44,401 words) - 17:16, 24 April 2025
  • {{seealso|[[List of Entities]]}} origin(origin) : "Origin (X Y Z)" : : "The position of this entity's center in the world. Rotating entities typically rotate aroun
    326 KB (44,443 words) - 16:22, 19 April 2024
  • *{{Path|[[Day of Defeat: Source.fgd|dod.fgd]]}} origin(origin) : "Origin (X Y Z)" : : "The position of this entity's center in the world. Rotating entities typically rotate aroun
    325 KB (44,386 words) - 06:23, 11 September 2024
  • *{{Path|[[Day of Defeat: Source.fgd|dod.fgd]]}} origin(origin) : "Origin (X Y Z)" : : "The position of this entity's center in the world. Rotating entities typically rotate aroun
    326 KB (44,447 words) - 06:21, 11 September 2024
  • origin(origin) : "Origin (X Y Z)" : : "The position of this entity's center in the world. Rotating entities typically rotate aroun ..., called skins. Set this to a number other than 0 to use that skin instead of the default."
    327 KB (44,643 words) - 17:16, 24 April 2025
  • origin(origin) : "Origin (X Y Z)" : : "The position of this entity's center in the world. Rotating entities typically rotate aroun ..., called skins. Set this to a number other than 0 to use that skin instead of the default."
    327 KB (44,644 words) - 17:09, 17 June 2024
  • ...ity.\nYou need to supply the tool class names, the names of the .lua files of those tools.\nThis also includes the context menu properties!" ...info_target entity to specify a location to sample lighting from, instead of using this entity's origin."
    367 KB (50,518 words) - 22:39, 10 August 2025
  • {{seealso|[[Day of Defeat Source.fgd]]<br>[[List of DoD:S entities]]}} origin(origin) : "Origin (X Y Z)" : : "The position of this entity's center in the world. Rotating entities typically rotate aroun
    327 KB (44,654 words) - 17:14, 20 March 2025
  • origin(origin) : "Origin (X Y Z)" : : "The position of this entity's center in the world. Rotating entities typically rotate aroun ...: "Skin" : 0 : "Set this to a number other than 0 to use that skin instead of the default." =
    329 KB (44,918 words) - 13:42, 3 May 2025
  • vscripts(scriptlist) : "Entity Scripts" : : "Name(s) of script files that are executed after all entities have spawned." thinkfunction(string) : "Script think function" : : "Name of a function in this entity's script scope which will be called automatically
    331 KB (45,046 words) - 17:15, 24 April 2025
  • origin(origin) : "Origin (X Y Z)" : : "The position of this entity's center in the world. Rotating entities typically rotate aroun ..., called skins. Set this to a number other than 0 to use that skin instead of the default."
    355 KB (48,575 words) - 17:14, 24 April 2025
  • This is the {{hammer|1}} [[FGD]] for {{src|1|nt=0}} version of {{dota2|4}} (also known as pre-Reborn/version 6.84). origin(origin) : "Origin (X Y Z)" : : "The position of this entity's center in the world. Rotating entities typically rotate aroun
    355 KB (48,582 words) - 04:07, 11 September 2024
  • origin(origin) : "Origin (X Y Z)" : : "The position of this entity's center in the world. Rotating entities typically rotate aroun ...lections (i.e. when a water material specifies $reflectonlymarkedentities) and in the world impostor pass."
    363 KB (49,605 words) - 17:15, 24 April 2025
  • origin(origin) : "Origin (X Y Z)" : : "The position of this entity's center in the world. Rotating entities typically rotate aroun ...lections (i.e. when a water material specifies $reflectonlymarkedentities) and in the world impostor pass."
    363 KB (49,673 words) - 08:48, 21 January 2024
  • origin(origin) : "Origin (X Y Z)" : : "The position of this entity's center in the world. Rotating entities typically rotate aroun ...lections (i.e. when a water material specifies $reflectonlymarkedentities) and in the world impostor pass."
    367 KB (50,074 words) - 08:49, 21 January 2024
  • origin(origin) : "Origin (X Y Z)" : : "The position of this entity's center in the world. Rotating entities typically rotate aroun ..., called skins. Set this to a number other than 0 to use that skin instead of the default."
    375 KB (49,882 words) - 06:47, 11 September 2024
  • origin(origin) : "Origin (X Y Z)" : : "The position of this entity's center in the world. Rotating entities typically rotate aroun ...lections (i.e. when a water material specifies $reflectonlymarkedentities) and in the world impostor pass."
    383 KB (52,254 words) - 17:17, 24 April 2025
  • // Names of the sub-directories we don't want to load materials from "console"
    547 KB (73,343 words) - 17:05, 20 March 2025