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- ...s the Hammer FGD from {{ddd|4}}. Can be located in: {{code|...\common\Dino D-Day\bin\dinodday.fgd}} // Purpose: Dino D-Day game definition file (.fgd)37 KB (4,880 words) - 14:45, 23 May 2025
- ...operties of all brush-based, model (prop) based, and non-visible (logical) entities in the map; and the BSP tree and visibility table used to locate the player | {{Dino D-Day|4}}85 KB (12,886 words) - 17:16, 2 December 2025
- From: <code>\common\Dino D-Day\bin\base.fgd</code> input RemovePaint(void) : "Remove paint from the brush entity."363 KB (49,673 words) - 07:48, 21 January 2024
- ...will be highlighted with white bounding boxes. If 2, it'll show non-solid entities that would do it if they were solid. ...ities || 0 || , "cl" || Disable map ambient light entities.381 KB (36,060 words) - 09:43, 28 February 2024