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  • ...btain coordinates of the head, eyes, stomach or other attachment points of entities. This allows you to set specific positions for objects.
    250 bytes (41 words) - 21:15, 17 May 2024
  • ...entity is used in Half-Life is in the chapter Apprehension, and at the end of the chapter Nihilanth; in Opposing Force, at the very end after killing the ...removed, only changing the ammo pool to 0 and leaving you with the number of bullets that were in your magazine before the strip. The following fix can
    4 KB (459 words) - 18:49, 17 May 2024
  • ...e</br>{{Note|{{hl2lc|1}} still use older commentary bubble models, instead of newer model introduced in Episode One.}}]] ...commentary.txt}}) for the loaded level. If a commentary file is found, the entities contained within the commentary file are parsed and spawned.
    11 KB (1,609 words) - 09:07, 17 March 2025
  • ...e attention to detail, with no room for shortcuts or frustration. The goal of this article is to provide clear and refined steps paired with expert guida ...{cso}}{{hlbs}}{{dmc}}{{tfc}}), It can also partially help with derivatives of this engine ({{xash}}{{paranoia}}{{p2s}}{{csxbox}}{{hlps2}}{{nightfire}}),
    79 KB (12,042 words) - 18:23, 10 July 2025
  • {{codeblock|src=cry_of_fear.fgd|lang=fgd|<nowiki>// Spirit of Half-Life v1.5 FGD newunit(choices) : "Flush global entities?" : 0 =
    161 KB (17,137 words) - 01:43, 11 September 2024