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  • ...ote|{{hl2lc|1}} still use older commentary bubble models, instead of newer model introduced in Episode One.}}]] ...commentary.txt}}) for the loaded level. If a commentary file is found, the entities contained within the commentary file are parsed and spawned.
    11 KB (1,609 words) - 09:07, 17 March 2025
  • |imagetooltip2 = Screenshot in-game of {{hl1|1}}, using the GoldSrc Engine. ...mer3|1|nt=6}}, were released by Valve for public use, making it the source of countless community-made modifications.
    20 KB (2,974 words) - 16:36, 31 July 2025
  • ...e attention to detail, with no room for shortcuts or frustration. The goal of this article is to provide clear and refined steps paired with expert guida ...{cso}}{{hlbs}}{{dmc}}{{tfc}}), It can also partially help with derivatives of this engine ({{xash}}{{paranoia}}{{p2s}}{{csxbox}}{{hlps2}}{{nightfire}}),
    79 KB (12,042 words) - 18:23, 10 July 2025
  • {{codeblock|src=cry_of_fear.fgd|lang=fgd|<nowiki>// Spirit of Half-Life v1.5 FGD newunit(choices) : "Flush global entities?" : 0 =
    161 KB (17,137 words) - 01:43, 11 September 2024