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- ...sk '''O'''perating '''S'''ystem), is the speaker and controller behind the Aperture Science Enrichment Center. ...OS was activated for the first time, untested, during one of the events on Aperture Science's first annual "bring-your-daughter-to-work" day.2 KB (369 words) - 05:39, 14 July 2024
- | note = Để chơi Aperture Desk Job, bạn cần phải có một tay cầm. Chuột và bàn phím kh Aperture Desk Job làm mới lại lối chơi quen thuộc của thể loại mô p3 KB (750 words) - 16:38, 6 August 2024
- input TurnOff(void) : "Make this rollermine completely inert. Does not run AI and NPCs will ignore it." ...entity I/O. Only use this if you're sure you want to override the default AI." =199 KB (25,801 words) - 07:51, 19 August 2023
- input TurnOff(void) : "Make this rollermine completely inert. Does not run AI and NPCs will ignore it." ...entity I/O. Only use this if you're sure you want to override the default AI." =200 KB (25,895 words) - 06:38, 11 September 2024
- input TurnOff(void) : "Make this rollermine completely inert. Does not run AI and NPCs will ignore it." ...entity I/O. Only use this if you're sure you want to override the default AI." =201 KB (26,105 words) - 22:32, 10 August 2025
- input TurnOff(void) : "Make this rollermine completely inert. Does not run AI and NPCs will ignore it." ...entity I/O. Only use this if you're sure you want to override the default AI." =210 KB (27,370 words) - 07:51, 19 August 2023
- input TurnOff(void) : "Make this rollermine completely inert. Does not run AI and NPCs will ignore it." ...entity I/O. Only use this if you're sure you want to override the default AI." =216 KB (27,995 words) - 01:24, 11 September 2024
- input TurnOff(void) : "Make this rollermine completely inert. Does not run AI and NPCs will ignore it." ...entity I/O. Only use this if you're sure you want to override the default AI." =234 KB (30,254 words) - 08:08, 8 March 2024
- input TurnOff(void) : "Make this rollermine completely inert. Does not run AI and NPCs will ignore it." ...entity I/O. Only use this if you're sure you want to override the default AI." =278 KB (36,416 words) - 18:24, 20 March 2025
- "AI" ...ty" : : "Activity associated with this hint node. Various parts of the NPC AI play this activity at times. i.e. Actbusy nodes will play this activity whe758 KB (102,099 words) - 10:21, 5 April 2024
- @BaseClass base(Node) tags( AI ) = HintNode 1300: "Aperture: Nest"435 KB (58,642 words) - 08:49, 21 January 2024
- 1300: "Aperture: Nest" ...: "" : "Activity associated with this hint node. Various parts of the NPC AI play this activity at times. i.e. Actbusy nodes will play this activity whe355 KB (48,575 words) - 17:14, 24 April 2025
- 1300: "Aperture: Nest" ...: "" : "Activity associated with this hint node. Various parts of the NPC AI play this activity at times. i.e. Actbusy nodes will play this activity whe355 KB (48,582 words) - 04:07, 11 September 2024
- 1300: "Aperture: Nest" ...: "" : "Activity associated with this hint node. Various parts of the NPC AI play this activity at times. i.e. Actbusy nodes will play this activity whe383 KB (52,254 words) - 17:17, 24 April 2025
- ...: "" : "Activity associated with this hint node. Various parts of the NPC AI play this activity at times. i.e. Actbusy nodes will play this activity whe ...points to play their parts, while hints provide context information to the AI that they use to perform their " +560 KB (74,227 words) - 22:44, 21 January 2024
- @NPCClass base(BaseNPC) studio("models/bigrat.mdl") = monster_rat : "Rat (no ai)" [] 1300: "Aperture: Nest"547 KB (73,343 words) - 17:05, 20 March 2025