This article's documentation is for the "GoldSrc" engine. Click here for more information.

world_items

From Valve Developer Community
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
Class hierarchy
CWorldItem
CBaseEntity
items.cpp

world_items is a point entity available in Half-Life Half-Life.

Description

This entity spawns a specific item at its location.
It gives four types of items: Antidote, Security Card, Battery and Suit.

Key Values

Target:
Target (target) <targetname>
The targetname of an entity this entity will trigger when activated.

TargetX:

Delay before trigger (delay) <integer>
Delay in seconds before firing the targeted entity.
Killtarget (killtarget) <targetname>
Entity to remove when activated.
Types (type) <choices>
(Default 42)
# Name
42 Antidote
43 Security Card
44 Battery
45 Suit

Targetname:

Name (targetname) <string>
The targetname that other entities refer to this entity by.
Pitch Yaw Roll (Y Z X) (angles) <angle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Flags

Not In Deathmatch : [2048]