Template:Varcom
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Umjesto toga bit će prikazana engleska dokumentacija koju možete prevesti pomoću Google Prevoditelja (ili sličnog softvera). Ako nakon ove poruke nema ničega, najvjerojatnije dokumentacija ne postoji niti na engleskom jeziku.
Umjesto toga bit će prikazana engleska dokumentacija koju možete prevesti pomoću Google Prevoditelja (ili sličnog softvera). Ako nakon ove poruke nema ničega, najvjerojatnije dokumentacija ne postoji niti na engleskom jeziku.
This template can be used for both console variables (var) and console commands (com).
Parameters
- Name of the variable or command.
- To generate the header, put
start
in this space. - To finish the table, put
end
. - If this is not defined, the text NAME MISSING! will appear and forcibly break the table formatting until it is fixed.
- To generate the header, put
- Parameter(s) of the command, or for variables, the default value.
- Optional.
- Put
null
to display the text [blank by default].
- Descriptor for whatever is put in the last space.
- Optional.
- Put
01
to quickly indicate boolean convars. - Similarly, use
dist
for Hammer units.
- Effect of the command or variable.
- If undefined, a TODO will take its place.
Examples
{{varcom|start}}
{{varcom|noclip|||Makes player ignore gravity and all solidity. Useful for observing and debugging.}}
{{varcom|sv_cheats|0|01|<code>1</code> enables cheats on the server, which disables achievement progress and enables many more console commands.}}
{{varcom|setpos|x y <z optional>|coordinates|Puts the player at the coordinate triplet entered. If <code>z</code> is not specified, the player will maintain their current z position.}}
{{varcom|end}}
↓
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
noclip | Makes player ignore gravity and all solidity. Useful for observing and debugging. | ||
sv_cheats | 0 | 0 disables, 1 enables | 1 enables cheats on the server, which disables achievement progress and enables many more console commands. |
setpos | x y <z optional> | coordinates | Puts the player at the coordinate triplet entered. If z is not specified, the player will maintain their current z position. |