This article's documentation is for anything that uses the Source engine. Click here for more information.

phys_keepupright

From Valve Developer Community
Jump to: navigation, search
class hierarchy
CKeepUpright defined in phys_controller.cpp
CPointEntity
CBaseEntity

phys_keepupright is a point entity available in all Source Source games. It is a controller that tries to keep an entity facing a particular direction.

Keyvalues

Target Entity (attach1) <targetname>
The entity to align to the desired angles.
Angular Limit (angularlimit) <float>
The maximum angular velocity that this controller can compensate for, in degrees per second.

Targetname:
Name (targetname) <string>
The targetname that other entities refer to this entity by.

Angles:
Pitch Yaw Roll (Y Z X) (angles) <angle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Flags

  •  [1] : Start inactive

Inputs

TurnOn
Enable the controller.
TurnOff
Disable the controller.