Monster hevsuit dead (GoldSource Engine)
monster_hevsuit_dead is a point entity available in Half-Life.
Entity description
A nondescript scientist in an HEV suit, forced into a dead position and without AI. Serves the same purpose as monster_scientist_dead or monster_barney_dead.

Keyvalues
- Target
<targetname>
- Name
<targetname>
- The targetname that other entities refer to this entity by.
- Render Mode
<choices>
- Set a non-standard rendering mode on this entity. See Render Modes for details.
- FX Amount (0 - 255)
<integer>
- Intensity of the selected render mode.
- FX Color (R G B)
<color255>
- Color used by the selected render mode (if applicable).
- Render FX
<choices>
- Several visibility modes which change the way the entity is rendered, typically by fading it in and out.
- 0: Normal
- 1: Slow Pulse
- 2: Fast Pulse
- 3: Slow Wide Pulse
- 4: Fast Wide Pulse
- 5: Slow Fade Away
- 6: Fast Fade Away
- 7: Slow Become Solid
- 8: Fast Become Solid
- 9: Slow Strobe
- 10: Fast Strobe
- 11: Faster Strobe
- 12: Slow Flicker
- 13: Fast Flicker
- 14: Constant Glow
- 15: Distort
- 16: Hologram (Distort + fade)
- 17: Scale up
- 22: Spotlight FX
- 23: Cull By Distance (TEST)
- 24: Fade Wider Pulse
Angles:
- Pitch Yaw Roll (Y Z X)
(angles)
<angle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- TriggerTarget
<string>
- TriggerCondition
<choices>
-
- 0: No Trigger
- 1: See Player, Mad at Player
- 2: Take Demage
- 3: 50% Health Remaining
- 4: Death
- 5: Hear World
- 6: Hear Player
- 7: Hear Combat
- 8: See Player Unconditional
- 9: See Player, Not in Combat
- Pose
<choices>
- How the NPC is positioned.
Value Description 1
On back 2
Seated 3
On Stomach 4
On Table
Flags
- 1 : Wait Till Seen
- 2 : Gag (No IDLE sounds until angry)
- 4 : MonsterClip
- 8 : No wreckage
- 16 : Prisoner
- 64 : Start inactive
- 128 : Wait for script
- 256 : Pre-disaster (only for use with monster_scientist and monster_barney -- has no effect on aliens).
- 512 : Fade corpse
- 2048 : Not in Deathmatch (some entities don't have this set in their FGD, but it works for all entities if set).