light
light
is a point entity available in all GoldSrc games. It's an invisible static light source.
Key Values
Target:
- Target
(target)
<targetname> - The targetname of an entity this entity will trigger when activated.
Targetname:
- Name
(targetname)
<targetname> - The targetname that other entities refer to this entity by.
Light:
- Brightness
<color255 + int>
- The RGB color and brightness of the light. Colors must be between 0 and 255; brightness can be anything.
- Appearance
<integer>
- 0 : Normal
- 1 : Flicker A
- 2 : Slow, strong pulse
- 3 : Candle A
- 4 : Fast strobe
- 5 : Gentle pulse
- 6 : Flicker B
- 7 : Candle B
- 8 : Candle C
- 9 : Slow strobe
- 10 : Flourescent Flicker
- 11 : Slow pulse, noblack
- Custom Appearance
<string>
- A string of characters, like a sequence of piano keys, that define a pattern of brightness. a is dark and z is full intensity. Applies only to lights with a targetname.
ZHLT Point:
Flags
- [
1
] : Initially dark