env_physics_blocker
class hierarchy |
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CEnvPhysicsBlocker |
env_physics_blocker
is a point entity available in Left 4 Dead 2. It blocks players and physics objects.
Keyvalues
- Mins
(boxmins)
<vector>
- Maxs
(boxmaxs)
<vector> - Used when angles are other value than 0 0 0. Bug:non zero angles cause physics object to always be blocked by this entity
- Mins
(mins)
<vector>
- Maxs
(maxs)
<vector> - Used when angles are 0 0 0
- Initial State
(initialstate)
<choices> - Initial state of the blocker
- 0 : Disabled
- 1 : Enabled
- Blocks
(BlockType)
<choices> - What should be blocked
Value Description 0
Everyone 1
Survivors 2
Player Infected 3
All Special Infected (Player and AI) 4
All players and physics objects
Angles:
- Pitch Yaw Roll (Y Z X)
(angles)
<angle> - This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Targetname:
- Name
(targetname)
<string> - The targetname that other entities refer to this entity by.
Inputs
Enable
- Enables the Blocker
Disable
- Disables the Blocker