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RAD files for various vanilla
Counter-Strike maps.
Some of the maps may have also been compiled using one of the default lights.rad from the
Half-Life SDK, see Lights.rad/Half-Life SDK.
Important:Due to changes in modern compilers, brightness values will not be a 1:1 match for the original maps.
de_cbble
EMERGLIGHTB2 232 248 255 1
+0~FIFTIES_LGT2 180 187 224 450
+A~FIFTIES_LGT2 180 187 224 1
+0~WHITE 255 255 255 1
EMERGLIGHT 255 224 192 150
de_chateau
de_dust
+0~FIFTIES_LGT2 230 231 240 30
de_dust2
+0~FIFTIES_LGT2 230 231 240 30
de_piranesi
PI_LANTERN 255 224 160 150
~TRN_LT1 248 255 176 50
EXIT1 255 64 64 70
+AEXIT 64 255 96 50
de_vegas
popdog_front_re 255 72 72 500
popdog_front_b1 0 0 255 100
+0lv_fruit1 255 255 0 15
+0lv_fruit3 255 255 0 15
+0lv_sign_hax 128 192 255 1024
+0lv_sign_si 255 96 96 800
ad_mcl01 120 208 230 7
ad_afd01 220 255 184 6
ad_mcl02 120 208 230 7
ad_afd02 220 255 184 6
ad_mcl03 120 208 230 7
ad_afd03 220 255 184 6
HangingLight01 255 255 192 200
lv_babylon 255 128 128 600
lv_hotel 255 96 96 800
+0~FIFTIES_LGT2 180 187 220 1200
+0~FIFTS_LGHT01 160 170 220 700
+0~TNNL_LGT4 170 130 105 700
EXIT1 255 255 128 100
+aexit 128 255 128 5
flatbed_lite1 255 255 192 100
RED 255 0 0 200
SKKYLITE 165 230 255 500
~LIGHT3C 220 215 190 230
~LIGHT5B 220 215 190 5
~SPOTYELLOW 255 255 192 120
GENERIC89A 75 75 130 200