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  • ...cut without being extracted first, you'll notice that the textures will be warped slightly. This is caused by extra vertices added to the affected face durin ...ken on the right. Note how the face with broken subdivision has a slightly warped texture.]]
    3 KB (538 words) - 15:08, 28 January 2023
  • ...cut without being extracted first, you'll notice that the textures will be warped slightly. This is caused by extra vertices added to the affected face durin ...ken on the right. Note how the face with broken subdivision has a slightly warped texture.]]
    5 KB (383 words) - 03:48, 22 August 2024
  • :Warped distortion, somewhat similar the one seen on [[strider]] charge shots.
    4 KB (545 words) - 04:29, 29 April 2025
  • ...l seems to be a multiplier for lighting. Because the <code>$iris</code> is warped in various ways the normals will not match 1-to-1 with the base texture. {{
    5 KB (705 words) - 11:45, 23 August 2025
  • ...ra changes, particles maintain the same pixel width on screen (for 1.0) or warped as some scale of the rest of the scene.
    5 KB (842 words) - 10:03, 21 January 2024
  • The superheated air around the Core warrants the use of warped heatwave effect. One way to do so is with [[env_steam]] entity; another, us
    5 KB (828 words) - 11:16, 6 April 2025
  • ...ongated ring seen in Portal), etc. Warped particles initial speed is also warped by the corresponding amount. So particles that are stretched will have a h ...he specified time. So the emission placement of each new particle will be warped over time.
    23 KB (3,755 words) - 23:12, 2 September 2024
  • ...ffect wouldn't be the same without its characteristic sound of space being warped.
    6 KB (1,048 words) - 00:02, 22 August 2024
  • |Combine alarms, warped Citadel drone, metal creaks and groans, and distant marching, plays <code>e
    16 KB (1,915 words) - 11:08, 14 September 2024
  • ...longated rings seen in [[Portal]] are created. Initial velocities are also warped.''
    10 KB (1,498 words) - 07:15, 20 May 2025
  • ...apanisotropyscale|normal| Multiplier for how much the reflection should be warped.|only={{csgo}}|shaders=LightmappedGeneric, Lightmapped_4WayBlend, WorldVert
    16 KB (2,320 words) - 11:38, 23 August 2025
  • ...apanisotropyscale|normal| Multiplier for how much the reflection should be warped.|only={{csgo}}|shaders=LightmappedGeneric, Lightmapped_4WayBlend, WorldVert
    18 KB (1,746 words) - 12:07, 23 August 2025
  • #Move all of the moved/time-warped players back to their correct/current positions
    36 KB (6,033 words) - 18:14, 7 January 2024
  • ...the first slice in the volume at the camera. The remaining slices will be warped to maintain this resolution as the draw distance is increased"
    404 KB (53,669 words) - 04:06, 11 September 2024