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- ...selecting ''Project'' then ''Properties'' from the menu in the Visual C++ 2003 IDE. ...ing SIMD (Single Instruction, Multiple Data) Extensions) and AVX (Advanced Vector Extensions) allow the CPU to pack and modify large amounts of data at once,4 KB (689 words) - 00:14, 22 November 2024
- ...ting a Half-Life 2 Single Player modification and using Visual Studio .NET 2003. static Vector CAM_HULL_MIN(-CAM_HULL_OFFSET,-CAM_HULL_OFFSET,-CAM_HULL_OFFSET);38 KB (4,579 words) - 07:08, 15 November 2022
- ...едполагает, что вы используете Single Player Mod и Microsoft Visual Studio 2003/2005/2008/2010. static Vector CAM_HULL_MIN(-CAM_HULL_OFFSET,-CAM_HULL_OFFSET,-CAM_HULL_OFFSET);40 KB (3,717 words) - 04:07, 22 August 2024
- //====== Copyright © 2003-2017, Troika Games, Inc. All rights reserved. ======= "An entity that calculates and outputs a vector from one entity to another."77 KB (7,382 words) - 10:18, 21 January 2024
- ...e = March 31, 2002 <font style="font-size:10px;">(3.4)</font><br>April 18, 2003 <font style="font-size:10px;">(3.5, not included with HLSDK)</font> ...pecify the number of copies to paste, and an accumulative offset/ rotation vector to modify each pasted object.45 KB (7,297 words) - 08:01, 8 May 2025
- ...'''Scaleform GFx''''') — Introduced with {{csgobranch|1}} at launch, is a vector graphics rendering engine used to create {{flash|4}}-based UIs and HUDs for * All code is written in C/C++ using [[Visual Studio]] .NET 2003 and later.29 KB (4,131 words) - 03:15, 19 September 2025
- ...x''''') — Introduced with {{csgobranch|1}} at launch until 2018, this is a vector graphics rendering engine used to display {{flash|1}}-based UI and HUD for * All code written in C/C++ using [[Visual Studio]] .NET 2003 and later. Easily and quickly derive new entities from existing base classe22 KB (3,199 words) - 07:22, 20 May 2025
- This [[FGD]] is from {{hl2|1}} 2003 leak. uv0(vector) readonly : "Overlay Point 1(Read-Only)"146 KB (17,850 words) - 06:25, 11 September 2024
- ...pecify the number of copies to paste, and an accumulative offset/ rotation vector to modify each pasted object. |2003/04/1843 KB (6,617 words) - 20:45, 7 September 2024
- ...pecify the number of copies to paste, and an accumulative offset/ rotation vector to modify each pasted object. |April 18, 200344 KB (7,727 words) - 20:44, 7 September 2024
- ...pecify the number of copies to paste, and an accumulative offset/ rotation vector to modify each pasted object. | 18 Квітня, 200349 KB (6,571 words) - 20:44, 7 September 2024
- ...pecify the number of copies to paste, and an accumulative offset/ rotation vector to modify each pasted object. | April 18, 200349 KB (7,512 words) - 20:41, 7 September 2024
- //====== Copyright © 1996-2003, Valve Corporation, All rights reserved. ======= input SetTargetDir(vector) : "Direction to aim at."222 KB (25,776 words) - 10:12, 21 January 2024
- ...block|style=1|src=halflife2.fgd|lang=fgd|<nowiki>//====== Copyright © 1996-2003, Valve Corporation, All rights reserved. ======= input SetTargetDir(vector) : "Direction to aim at."148 KB (19,004 words) - 01:46, 11 September 2024
- //====== Copyright © 2003-2018, Troika Games, Inc. All rights reserved. ======= ...rd of an employee of the Los Angeles Department of Water and Power, Spring 2003." []324 KB (37,123 words) - 10:19, 21 January 2024
- //====== Copyright © 2003-2019, Troika Games, Inc. All rights reserved. ======= ...g) : "Apply a force instantaneously to the rope. The parameter should be a vector containing the force to be applied (X Y Z)."242 KB (25,334 words) - 10:19, 21 January 2024
- //====== Copyright © 1996-2003, Valve Corporation, All rights reserved. ======= input SetTargetDir(vector) : "Direction to aim at."210 KB (26,966 words) - 05:52, 25 July 2024