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  • ...e main page, not here. Some template, such as {{This is a}}, and all Table templates should be placed to the main page. --> ...is similar in functionality to Valve's [[Vtex (Source 1)|Vtex]] Source SDK utility, but offers a lot more control. VTFEdit is a C++ .NET graphical frontend fo
    2 KB (295 words) - 12:07, 12 July 2024
  • : - Used by utility VScripts for [[env_instructor_hint]] tragets. Added from the EMS update. : - A [[point_template]] made for spawning of optionally-dynamic templates from VScripts. Added from the EMS update.
    27 KB (3,306 words) - 20:07, 4 March 2025
  • === Poor abused templates === * This code fixes some badly used Memory Templates, and provides compatibility with Unix based systems.
    71 KB (9,056 words) - 12:08, 20 May 2023
  • | Create zero or more entities from point-templates that match the given string, and return them as an array. Wildcards allowed | Create zero or more entities from templates that match the given string, and return them as an array. Wildcards allowed
    237 KB (29,298 words) - 15:59, 4 May 2025
  • | Create zero or more entities from templates that match the given string, and return them as an array. Wildcards allowed | Create zero or more entities from point-templates that match the given string, and return them as an array. Wildcards allowed
    316 KB (40,078 words) - 05:52, 14 June 2025
  • ...NT_HL2_LAMDACACHE_POISONLAUNDRY" : "[HL2] Lamda: prison_05 in the laundry utility room" ...e used by this emitter. Templates control the appearance of the emitter. Templates can be created and modified in game with console command ASW_EditEmitterFra
    278 KB (36,416 words) - 18:24, 20 March 2025