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  • {{KV|Trigger Name|intn=trigger_name|string|The name of the trigger(s) to try to touch.}} :{{clarify|Explain how trigger names are delineated, and explain what "try to touch" means, as this code comment discusses:
    784 bytes (132 words) - 18:28, 25 May 2025
  • ...code>, this probably means your game resolution is set too low. Before you try to build cubemaps, you must ensure your game width and height are over 512
    545 bytes (87 words) - 10:25, 29 November 2022
  • ...ffects all rendermodes and entities in [[Source]]. If the problem persists try working through solution two below. ...olbar|New Objects]] toolbar. Now select the entity you had previously and try again.
    796 bytes (123 words) - 09:39, 14 April 2025
  • ...can first try to [[Reinstall the Source SDK installation]]. Next, you can try deleting the <code>ClientRegistry.blob</code> file and restart Steam. If th
    888 bytes (145 words) - 05:22, 12 July 2024
  • ''Try to clear all the debug overlay info''
    274 bytes (35 words) - 09:55, 21 January 2024
  • ...should match the response rules concept that any nearby friendly NPCs will try to speak.}} ...should match the response rules concept that any nearby friendly NPCs will try to speak.}}
    1 KB (225 words) - 18:51, 12 November 2024
  • This error is believed to be caused by using the -verbose switch to try to find an error while compiling. It's common belief that the warning can b
    301 bytes (45 words) - 10:17, 21 January 2024
  • They are part of the [[Black Operations]] that infiltrate Black Mesa, and try to "cover up the cover up". They will attack [[HECU]] marines, as well as t
    421 bytes (68 words) - 08:06, 20 May 2025
  • .... After five seconds or when it hits a solid, this entity will explode and try to zap every player once, under 16 times.
    497 bytes (73 words) - 04:35, 19 May 2025
  • # Try deleting or renaming the partially compiled bsp in your mapsrc directory.
    463 bytes (74 words) - 11:53, 10 November 2022
  • * Try running the game you're editing for once from the '''Play Games''' window. * Try to [[Reset the Source SDK Game Configuration]].
    2 KB (252 words) - 08:22, 12 July 2024
  • ''Set if the bots should try their best to push with a human player.''
    586 bytes (67 words) - 09:01, 21 January 2024
  • ...us around this maker within which NPCs are to be placed. Spawned NPCs will try and find empty space within this radius to spawn.}} ...{{colon}} Visible to player?|intn=CriterionDistance|choices|Should the NPC try to spawn at a destination that the player can see? Only applicable if a Des
    2 KB (383 words) - 13:45, 27 August 2025
  • ''( hTargetEntity, flTargetRange ) - Try to move this unit to the given range from the target entity.''
    529 bytes (69 words) - 09:52, 21 January 2024
  • ''( vecTargetPosition, flTargetRange ) - Try to move this unit to the given range from the target point.''
    534 bytes (69 words) - 09:52, 21 January 2024
  • Here are some things you can try now that you have a basic version of GnomeHunter implemented: *Try adding more gnome spawn points. Your Mutation will automatically spawn one
    3 KB (480 words) - 09:16, 12 April 2025
  • // If that's not possible, try to return literally ANY player //try to return the listenserver-host
    3 KB (392 words) - 00:01, 9 August 2019
  • i get resource compile error everytime i try to preview or inspect or publish my design.
    519 bytes (86 words) - 11:14, 6 April 2025
  • This error occurs when you try to run the SDK without having ever launched Half-Life 2.
    490 bytes (71 words) - 05:21, 12 July 2024
  • z_tank_throw_fail_interval 0 "cheat", "rep", "cl" How soon a tank can try again after failing to throw.
    604 bytes (97 words) - 13:45, 23 May 2025
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