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  • ...Freeman}} It is available exclusively for the [[PBR (Strata shader)|PBR]] shader to define the MRAO map to use for the Physically Based Rendering effects. ...|This parameter is also available in [[Adding PBR_to_Your_Mod|Thexa4's PBR shader.]]}}
    2 KB (350 words) - 10:51, 23 August 2025
  • ...g the Source Engine, running on [[Team Fortress 2 engine branch|latest TF2 branch]]. ...the [[Counter-Strike: Global Offensive engine branch|then latest]] engine branch, which added many new features and graphical improvements.]]
    29 KB (4,133 words) - 04:49, 15 October 2025
  • ...{csgo|1}}, korištenjem Valve-a {{L|Counter-Strike: Global Offensive engine branch|najnovija grana}} Source pogona.]] ...ht|Promotivni snimak zaslona {{apex|1}}, koji radi na {{L|Titanfall engine branch|jako modificiran}} verzija Source pogona, sadrži DirectX (Direct3D) 11, de
    22 KB (3,199 words) - 06:22, 20 May 2025