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- [[File:Foundry showcase.png|480px|thumb|right|Foundry in action on the Source Filmmaker engine branch.]] ...e. You can sync your Hammer and game viewports, remove/add point and brush entities in real time from both the engine and Hammer sides, have a limited degree o4 KB (567 words) - 11:10, 20 April 2025
- ...ue filmstrip. Your sequence contains your ''shots'', which are individual entities even though they look like they're connected on the timeline. Underneath t ...he filmstrip manually, or by pressing {{key|Alt}}+{{key|O}} to set the out point.3 KB (521 words) - 11:41, 8 January 2024
- {{Tabs|Cubemaps|source=1|source2=1|main=source}} ...ass, tiles, water, etc.) A map without built or existing '''env_cubemap''' entities will instead use other kinds of "reflections" (such as default cubemap text41 KB (6,184 words) - 08:03, 2 November 2025
- {{LanguageBar|title=Porting GoldSrc content to Source}} {{Gldsrc topicon}}{{Xash3D topicon}}{{Source topicon}}79 KB (12,042 words) - 17:23, 10 July 2025