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  • : '''L4D1/2 Level Design Theory and Practice Video Tutorials''' ...es/left4dead2_mapping/l4d2-1-level-design-tips-from-the-sacrifice.php L4D1/2: 13 Level Design Tips from The Sacrifice]
    42 KB (5,496 words) - 01:26, 17 April 2025
  • ...aunch options example - Half-Life 2.png|thumb|right|Example of [[Half-Life 2]] launch options in [[Steam]], with {{code|-dxlevel 95 -high}} applied.|300 ...e game as soon as it starts, and [[GoldSrc|all]] [[Source|Valve]] [[Source 2|engines]] inherit this syntax.
    45 KB (6,783 words) - 04:09, 1 September 2025
  • ...well now. I'm just glad it wasn't my code :) [[User:Gurtak|Gurtak]] 14:08, 2 Sep 2007 (PDT) ...loud as geometry. Extracting and decompiling the final levels of Half Life 2 will show how it is done.
    209 KB (34,960 words) - 03:00, 7 January 2024
  • ...here might be some wonky stuff, mistakes or non-complete information about entities. There are still keys that are not fully understood and might not be unders ...re using J.A.C.K, the help button has a lot of information on usage of the entities.
    286 KB (40,663 words) - 01:39, 11 September 2024