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- Some compilers, such as [[ericw-tools]], treat it as an alias for a combination of CONTENTS_MIST and CONTENTS_WIN | {{not|Vanilla}} Blocks moving entities using CONTENTS_PROJECTILE. No effect on hitscan weapons.10 KB (1,422 words) - 09:16, 8 March 2025
- * {{quake|4}} (and {{hexen2|4}}) - [[ericw-tools]] * Ability to hide triggers and unknown entities5 KB (722 words) - 01:04, 12 February 2025
- ...to account for maximum lightmap size (15x15 luxels, or 240x240 texels). [[ericw-tools]] additionally uses this on surfaces textured with {{code|TRIGGER}}. Entities are always CONTENTS_SOLID; in {{goldsrc|2}}, the {{code|skin}} KV to overri5 KB (773 words) - 07:22, 20 May 2025
- ...s dialog box will only display the VisGroup tab. Information on individual entities can be found in the entity list. These brushes can be converted to [[func_d ===== Entities =====79 KB (12,042 words) - 18:23, 10 July 2025