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  • ...n el material, de otro modo el sombreado phong no se muestra, excepto en {{insurgency|4}}.}} ...el and {{ent|$normalmapalphaenvmapmask}} alpha channel.}} |since={{src07}}|shaders=VertexLitGeneric}}
    11 KB (1,550 words) - 12:06, 23 August 2025
  • ...the {{code|[[LightmappedGeneric]]}} and {{code|[[WorldVertexTransition]]}} shaders in all games since {{csgo|4}}{{also|{{gmod}}{{mapbase}}}}. It provides {{w| ...in the material, otherwise Phong shading won't show up at all, except in {{insurgency|4}}.}}
    13 KB (1,696 words) - 11:40, 23 August 2025
  • ...материале, иначе затенение Фонга не появится вовсе, исключением является {{insurgency|4}}.}} ...так и альфа-каналом {{ent|$normalmapalphaenvmapmask}}.}} |since={{src07}}|shaders=VertexLitGeneric}}
    17 KB (931 words) - 07:44, 22 September 2025
  • {{this is a|pixel shader|name=Water}} ...ss realistic effect is desired, or the water volume is oddly shaped, other shaders can be used, such as [[LightmappedGeneric]] or [[Refract]]. The method for
    19 KB (2,918 words) - 10:28, 27 August 2025