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- 1 KB (108 words) - 16:06, 10 July 2024
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- ==Additional parameters== [[Category:List of Shader Parameters:fr|S]]1 KB (148 words) - 03:30, 22 August 2024
- {{this is a|shader parameter|notext=1|name=$bumpmap}} * Dans le shader <code>{{L|Water (shader)|Water}}</code>, $bumpmap est pour une carte {{L|Du/dv_map|du/dv map}}. Uti3 KB (474 words) - 03:06, 12 July 2024
- # {{LCategory|List of Shader Parameters|Paramètres spécifiques du}}{{L|Shader}} # Le <code>{{L|LightmappedGeneric}}</code> shader est utilisé, donc pour les surfaces ayant des {{L|lightmap}}s comme les {{3 KB (432 words) - 03:32, 22 August 2024
- {{VMT UVtransform|suf=:fr}} {{ACategory|Shader parameters|e}}2 KB (356 words) - 03:15, 12 July 2024
- ...at was sold or available for free outside Steam. Works similarly to "note" parameters. S&box支持HLSL Shader Model 3.0、4.0和5.0,您可以创建自己的着色器,并在材质编9 KB (562 words) - 05:39, 22 July 2025
- ...at was sold or available for free outside Steam. Works similarly to "note" parameters. ...nitialement, le développement était basé sur [https://www.unrealengine.com/fr/ Unreal Engine 4], mais dès que {{hla|3}} est sorti, Facepunch a immédiat10 KB (1,646 words) - 16:36, 6 August 2024
- // otherwise border artifacts at edge of shadows due to pixel shader averaging of unwanted bits float fr = (float)m_AmbientLightColor.r / 255.0f;154 KB (15,597 words) - 10:02, 21 January 2024