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- *Added 'map info' function to display the number of solids, entities and faces in the map. *Added Threewave Capture the Flag entities. They are: item_flag_team1, item_flag_team2, info_player_team1, info_player43 KB (6,617 words) - 20:45, 7 September 2024
- ...ing [[Leak|enclosed]] levels with [[brush]] geometry, populating them with entities, and compiling them. To that end, '''Hammer''' enables you to: ...p of the [[Entity Tool]], and converting brushes into [[Brush entity|Solid Entities]];45 KB (7,297 words) - 08:01, 8 May 2025
- ...src|4|nt=1}}. ({{svencoop}}{{hlop4}}{{czds}}{{csnz}}{{cscz}}{{cof}}{{bb}}{{ricochet}}{{gunman}}{{cso}}{{hlbs}}{{dmc}}{{tfc}}), It can also partially help with ...t be decompiled due to hbox/bbox/cbox values, otherwise it is necessary to cut them out.}}79 KB (12,042 words) - 18:23, 10 July 2025
- *Added 'map info' function to display the number of solids, entities and faces in the map. *Added Threewave Capture the Flag entities. They are: item_flag_team1, item_flag_team2, info_player_team1, info_player44 KB (7,727 words) - 20:44, 7 September 2024
- * Added 'map info' function to display the number of solids, entities and faces in the map. * Added Threewave Capture the Flag entities. They are: item_flag_team1, item_flag_team2, info_player_team1, info_player49 KB (6,571 words) - 20:44, 7 September 2024
- * Added 'map info' function to display the number of solids, entities and faces in the map. * Added Threewave Capture the Flag entities. They are: item_flag_team1, item_flag_team2, info_player_team1, info_player49 KB (7,512 words) - 20:41, 7 September 2024
- newunit(choices) : "Flush global entities?" : 0 = //* <b>Note:</b> Makes ricochet noises when damaged.100 KB (11,612 words) - 01:49, 11 September 2024
- newunit(choices) : "Flush global entities?" : 0 = //* <b>Note:</b> Makes ricochet noises when damaged.101 KB (11,674 words) - 01:47, 11 September 2024
- ...h {{cs|4|nt=0}} and {{cscz|4}} (does not have any Condition Zero-exclusive entities). // To learn how to use these entities, please visit Valve Editing99 KB (11,821 words) - 05:24, 11 September 2024
- ...(X Y Z)" : : "The position of this entity's center in the world. Rotating entities typically rotate around their origin." targetname(target_source) : "Name" : : "The name that other entities refer to this entity by."275 KB (37,519 words) - 01:36, 15 August 2023
- * Some of the help text for certain commands and variables is cut off due to their length being excessive. ...0 || , "sv", "cheat" || NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'435 KB (41,859 words) - 16:53, 22 June 2024
- // Purpose: Jabroni Brawl specific entities @AutoVisGroup = "Entities"547 KB (73,343 words) - 17:05, 20 March 2025