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- {{this is a|pixel shader|name=PaintBlob|game=Counter-Strike: Global Offensive}} Despite the odd name, its purpose is to create realistic hollow ice surfa ...l|text=Specify that this is the back surface of the ice.{{bug|Results in a pixel shader crash if true.}}}}4 KB (609 words) - 12:05, 23 August 2025
- ...ür {{L|Counter-Strike: Source}}[[File:en.png]], {{L|Counter-Strike: Global Offensive}}[[File:en.png]], {{L|Team Fortress 2}}[[File:en.png]], {{L|Left 4 Dead}}[[ ...Detail}} für Modelle und Objekte – [[File:en.png]] Version 2.0 (and below) shaders, bump mapping, LOD on models and world11 KB (1,405 words) - 04:45, 15 July 2024
- {{modernConfirm|Verify if true: {{bug|hidetested=1|In the vanilla shaders, only the first group defined in the {{mono|.vbsp}} file will work on [[Lig {{note|In {{game link|Counter-Strike: Global Offensive}}, sprites seem to always use 2, ignoring what is set in the vbsp.}}15 KB (2,188 words) - 00:08, 19 August 2025
- ...r graphical workarounds, such as avoiding an Intel crash in L4D2 when both Shaders and Memory Pool are set to high, aswell as forcing the "High" shadows setti | '''-limitvsconst''' || Limits the number of vertex shaders to a maximum of 256.45 KB (6,783 words) - 04:09, 1 September 2025
- | releasedates = October 7, 2004 <abbr style="color: #8bb9e0;" title="Counter-Strike: Source is the first Source engine game to be released."><sup>Note</sup></a ...|Screenshot in-game of {{csgo|1}}. CS:GO used the [[Counter-Strike: Global Offensive engine branch|then latest]] engine branch, which added many new features an29 KB (4,129 words) - 10:05, 27 August 2025
- ...es || 25 || , "a", "cl", "ss" || Magic number to convert SIAPI gyro pixel output into angles. aim_gyro_siapi_sensitivity_setting must be set to the c ...cl", "ss" || If >1 sniper scope cross lines gain extra width (1 for single-pixel hairline)401 KB (41,316 words) - 07:58, 12 July 2024