weapon_scavenge_item_spawn
weapon_scavenge_item_spawn
is a point entity available in Left 4 Dead 2. It is a spawn for a "scavenge item". It is a variant of the weapon_gascan_spawn that is specially designed for the scavenge game mode.
Contents
Keyvalues
- Initial Glow State
([todo internal name (i)])
<choices> -
- 0 : OFF
- 3 : ON
- Weapon Skin
(weaponskin)
<integer> - Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
- Glow Range
(glowrange)
<float> - Set a custom glow range for this spawner. 0 means use the default range.
- Glow Backface Multiple
(glowbackfacemult)
<float> (only in ) !FGD - If this object has a glow effect, multiply the effect by this much on the sides of the object that are facing away from the viewer.
Flags
Enable Physics : [1]
Must Exist : [2]
Infinite items (overrides count) : [8]
(only in )
Inputs
SpawnItem
- Spawn an instance of a scavenge mode item.
TurnGlowsOn
- All current and future spawned items should glow.
TurnGlowsOff
- All current and future spawned items should not glow.
Outputs
OnItemPickedUp
- Fired when this spawner's scavenge item is picked up by a player.