Template:I BaseEntityPoint
This is a Baseclass that is available in TeamSpen's Hammer Addons
BaseEntityIO:
Kill
- Removes this entity from the world.
KillHierarchy
- Removes this entity and all its children from the world.
AddOutput
<string>- Adds an entity I/O connection to this entity or changes keyvalues dynamically. Format:\n'<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 equals infinite, 1 equals only once)'\nor 'keyvalue newval'. Very dangerous, use with care.
FireUser1
toFireUser4
- Causes this entity's OnUser output to be fired.
Use
- Same as a player invoking +use; may not do anything. Can also be invoked by creating an output that does not specify an input.
DispatchEffect
<string>- Dispatch an effect from the entity's origin. See List of Client Effects
BaseEntityPoint:
SetParent
<targetname>- Changes the entity's parent in the movement hierarchy.
SetParentAttachment
<string>- Change this entity to attach to a specific attachment point on its parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment.
SetParentAttachmentMaintainOffset
<string>- Change this entity to attach to a specific attachment point on it's parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment. The entity will maintain it's position relative to the parent at the time it is attached.
ClearParent
- Removes this entity from the the movement hierarchy, leaving it free to move independently.