Talk:Team score with brushes
Cleanup and Move
I recommend, due to the subject matter of this article, that it be moved to Team Games in HL2DM or similar. While the main gist of the article involves using brush-based entities (triggers), it's entirely possible to make this work using a custom prop (or even existing ones). Additionally, the game_score entity is point based. The main purpose of the article is to show how to implement a team scoring system without modding HL2DM. Also, it distinguish it from the other sections (programming) it should be linked somewhere or categorized under level design/multiplayer. Hectate 06:44, 14 Nov 2007 (PST)
- I'm going to go ahead and move this to Team scores in deathmatch and add the correct categorization. Be bold after all, no? Anyway, I'm also going to get some screenshots of the process, and perhaps even a sample map that people can review. If you have any protests or recommendations, speak now or be forced to edit it back later :) Hectate 07:05, 14 Nov 2007 (PST)
- Errr.. No. Make it general. This can be useful for any game. Team Scores in Source perhaps? --Baliame 07:09, 14 Nov 2007 (PST)
- Well, yes, I see what you mean. I just want to avoid people finding it and thinking it should be a programming article for creating team-based mods with a scoring system. How about Team Scores using Hammer instead? That way we get the point of the article and further distinguish that it is a mapping only article, which Hammer is futhermore obviously associated with the Source engine (although this could apply - with changes - to Goldsource as well). Hectate 07:30, 14 Nov 2007 (PST)
- Errr.. No. Make it general. This can be useful for any game. Team Scores in Source perhaps? --Baliame 07:09, 14 Nov 2007 (PST)
I'm about to start getting screenshots for this article. Do we have any other suggestions or comments concerning the possible name change? Hectate 14:09, 16 Nov 2007 (PST)