Talk:Prop tractor beam
I need a grate texture or model where the funnel can go through. Where do I find it or how do I create it? I've seen it before so it's possible. Thanks. --StephenB 19:09, 12 May 2011 (UTC)
- You could make a func_brush textured with a metal grate, set Solidity to Not Solid then place a brush in front of it textured with clip —Mattshu 20:55, 14 May 2011 (UTC)
- Thanks, but I found out this method before you responded :) --StephenB 15:16, 15 May 2011 (UTC)
- A func_clip_vphysics is also needed or else cubes can get through. --Bailinbone15 14:37, 2 July 2011 (PDT)
Предлагаю редактировать статьи в translated.by, по-моему, там очень удобно составлять переводы.--Mixonoid 14:42, 6 June 2011 (UTC)
- Since this is the English discussion page, I loosely translated Mixonoid's post thanks to Google :P Let's see how good Google does: Если вы можете переводить страницы, пожалуйста, сделайте это. Трудно найти переводчиков. —Mattshu 08:22, 3 July 2011 (PDT)
- It sounds like he's offering to translate the page. FelixGriffin 09:27, 3 July 2011 (PDT)
- Well if he can translate then he should be able to read this. Mixonoid: To translate a page, just start editing Ru/Prop tractor beam. If you are planning on translating, thank you for your contribution. —Mattshu 10:10, 3 July 2011 (PDT)
If anyone is having trouble with cubes getting stuck on ceilings after fully passing through a funnel that is turned off, I found a somewhat passable solution. Just set the funnel to reverse for a fraction of a second (0.1s) after it turns off to suck the cube away from the wall. The effect is barely visible. —tkellaway 15:38, 9 July 2011 (GMT)
Do I really need to make all these incredibly precise cuts with the Clip tool every time I want to create a circular hole in the floor to put the funnel in, or is there a quicker way? --Ncrecc (talk) 00:56, 8 April 2016 (UTC)
music in the beams
i'm trying to get tractor beams to play music when i jump in the stream-thing; can anyone tell me how to do that? —Unsigned comment added by Oddsox12ishere (talk • contribs) Always sign your posts with four tildes (~~~~
)
- Hello. This is done using Portal 2's operator stacks feature. They are basicly small programs that run on a specified soundscript. The stack that controls funnel music is called p2_update_music_play_tbeam, and would look something like this:
import_stack "p2_update_music_play_tbeam"
play_entry
{
entry_name "music.sp_a4_tb_intro_tbin"
}
stop_entry
{
match_entry "music.sp_a4_tb_intro_tbin"
}
- Replace music.sp_a4_tb_intro_tbin with your own sound entry if you're using custom tractor beam music. Also, please remember to sign your additions on discussion pages with four tilde signs (~~~~) at the end of your message. This will automaticly add your signature and timestamp making it easier to see who wrote what. -- Dr. Orange talk · contributions 09:41, 18 November 2017 (UTC)
should it be in quotation marks? Oddsox12ishere (talk) 02:02, 26 March 2018 (UTC)
Are all of the special brush entities really neccessary for grating?
Grating materials and other similar materials are usually set to have bullets not hit them, including shots from the Portal Gun. I don't see why puzzle elements like Funnels, Light Bridges and Gels wouldn't just pass through such textures by default. It seems like unnecessary work for map designers which could be easily circumvented.