Talk:Getting Multiplayer NPCs To Work

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Hey Dutchmega: just curious what I did wrong to make this page a candidate for deletion? We spent weeks on our multiplayer mod trying to figure out why our npcs would not animate, if this page had been in the wiki, we would have fixed it in minutes. So it seems like helpful information, which is why I posted it. What am I missing? Thanks! --O 07:46, 17 Jul 2006 (PDT)

Just copying the models over will by not fix the NPCs. Also, it's much better to just mount the HL2 GCF. --dutchmega 07:48, 17 Jul 2006 (PDT)
Ah, interesting. It seemed to work for us. You have to do additional stuff to make the model usable as a player model, but if the model is just used as an npc, copying over worked. Do you mean mount through the gameinfo file or the source code? Thanks for the assistance with this, I'd love to take that huge models folder out of our mod distribution if possible! --O 07:54, 17 Jul 2006 (PDT)
OK I see how to mount based on info from the filesystem wiki page, but we've only been able to get mounting to work in release mode. Do you know how to get the .GCF mount to work in debug mode? --Daktor 08:40, 17 Jul 2006 (PDT)
It works also in debug mode so you have an other problem. Probably the debug DLL doesn't get copied or something? --dutchmega 09:41, 17 Jul 2006 (PDT)
That's good to know it's supposed to work, I'll look into it. Thanks! --Daktor 09:55, 17 Jul 2006 (PDT)
Hmmm... are you absolutely sure it's supposed to work in debug mode? I've tried it and I get this error: "Extra App ID set to 220, but no SteamAppId". Also look here: Forum Topic, other people seem to have come to the same conclusion (only works in Release). Do you know what I'm doing wrong? --Daktor 10:18, 17 Jul 2006 (PDT)
More interesting stuff: it will run w/o error message from the steam menu (instead of launching from visual studio), but it doesn't recognize custom con_commands and replaces the custom menu background with the defualt HL2 singleplayer background. Any ideas? --Daktor 10:26, 17 Jul 2006 (PDT)