From Valve Developer Community
- Entities that use VPhysics also have a
IPhysicsObject
which provides additional collision properties related to vphysics simulation.
- Am I right in thinking that
IPhysicsObject
specifies the collisionmodel.phy ? is that too simplistic? can it refer to anything else ? --Beeswax 10:00, 16 Apr 2008 (PDT)
- By default the surrounding bounds are computed as a box that surrounds the collision hull. If the collision hull is smaller than the hitboxes, the surrounding bounds must be enlarged to guarantee a proper hitbox test. It can be customized by calling: ...
- Are the "Surrounding Bounds", "Bounding Box", "Movement Hull" and "Collision Hull" the same thing (see Talk:$bbox) ? --Beeswax 20:06, 12 May 2008 (PDT)