scripted_startrush
scripted_startrush
is a point entity available in Paranoia. Which makes the monster run to the desired point.
Application
Point defense and assistance allies in a breakthrough somewhere, to a simple variety enemy behavior - for example, the player not only finds in the next a couple of bored enemies in the corridor, but collides with them face to face while they are also walking somewhere.
Keyvalues
- Targeted monster
(target)
<targetname> - Monster
- Fire after move
(netname)
<string> - Target activated after the monster will arrive at the right place. In this case, the Locus is a monster.
- Move to this entity
(message)
<string> - Entity to run to (if left blank it will run to this scripted_startrush)
- Area radius
(frags)
<integer> - The radius of the area around the target need to run (it is not necessary to run exactly to the point, enough in her neighborhood)
- Move type
(weapons)
<choices>
Value Description 0 Run 1 Walk