item_healthkit_medium
item_healthkit_medium
is a point entity available in Team Fortress 2.
Contents |
Entity description
Health kit entity - medium size, restores 50% of full health.
Keyvalues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X)
(angles)
<angle> - This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
TeamNum:
- Initial Team
(TeamNum)
<choices> - Which Team the entity belongs / is assigned to on spawn
- 0: None
- 1: Spectator/Halloween Souls
- 2: RED
- 3: BLU/Robots
- 5: Halloween Bosses (only in ) !FGD
- Start Disabled
(StartDisabled)
<boolean> - Stay dormant until activated (with the
Enable
input). - Model
([todo internal name (i)])
<choices> - Changes the in-game model to something other than the default model. Not shown in Hammer.
Value Description Default models/items/medkit_medium.mdl Halloween Pumpkin Candy Tin models/props_halloween/halloween_medkit_medium.mdl Medieval Ham models/props_medieval/medieval_meat.mdl Birthday Cake slice models/items/medkit_medium_bday.mdl !FGD
- Auto-Materialize
(AutoMaterialize)
<boolean> - Automatically respawns the health kit after it has been picked up (this is the standard behaviour). Additionally, disabling this option allows respawning the kit with the Enable input.
Inputs
EnableDisable:
Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
- Toggle
- Toggles the enabled/disabled status of the entity.
Outputs
- OnPlayerTouch
- Sent when the entity is picked up by a player.