game_text
game_text
is a point entity available in all GoldSrc games. This entity displays text on player's screens.
Key Values
Targetname:
- Name
(targetname)
<string> - The targetname that other entities refer to this entity by.
Target:
- Target
(target)
<targetname> - The targetname of an entity this entity will trigger when activated.
- Master
(master)
<targetname> - Name of a master entity.
- Message Name
(message)
<string> - Message to be shown.
- X (0 - 1.0 = left to right) (-1 centers)
(x)
<string> - Horizontal position on the player's screens to draw the text. The value should be between 0 and 1, where 0 is the far left of the screen and 1 is the far right. -1 centers the text.
- Y (0 - 1.0 = top to bottom) (-1 centers)
(y)
<string> - Vertical position on the player's screens to draw the text. The value should be between 0 and 1, where 0 is the top of the screen and 1 is the bottom. -1 centers the text.
- Text Effect
(effect)
<choices> - Text scan effect
# Name Description 0 Fade In/Out The whole text is faded in, and then faded out. 1 Credits 2 Scan Out The text is scanned in letter by letter, and the whole text is then faded out.
- Color1
(color)
<color255> - The primary color used by all the text effects.
- Color2
(color2)
<color255> - The scanning color for the letter being scanned if the Text Effect keyvalue is set to Scan Out—usually a different shade of Color1.
- Fade in Time (or character scan time)
(fadein)
<string> - The time it should take for the text to fully fade in.
- Fade Out Time
(fadeout)
<string> - The time it should take for the text to fade out, after the hold time has expired.
- Hold Time
(holdtime)
<string> - The time the text should stay onscreen, after fading in, before it begins to fade out.}
- Scan time (scan effect only)
(fxtime)
<string> - If the 'Text Effect' is set to Scan Out, this is the time it should take to scan out all the letters in the text.
- Text Channel
(channel)
<choices> - You can have up to four individual game_text messages onscreen at once, stored in channels. Select which channel this text should be placed in, which will overwrite any active message already in that channel.
- Channel 0 to Channel 4
Flags
All Players : [1]
- If this is not set, the message will only show to
!activator
.