env_tram_screen
env_tram_screen
is a point entity available in Black Mesa. This entity creates the VGUI panel for train from Apprehension chapter. Created by prop_train_apprehension
, but also can be used in Hammer.
Represented by class CTramScreen
.
Keyvalues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Panel Name(panelname)
<string>- Deprecated.
This property should use specified VGUI panel, but it always use the default panel. - Func Train To Trigger
(functrainname)
<targetname> - Determines the
func_tracktrain
that will affect the indicators on the screen. Doesn't work with other train entities. - Panel Name
(panelname)
<targetname> - Determines the prop that the screen will be attached to. It can be any target with model that have all the required attachment points.
Inputs
SetActive
<void> !FGD- Activates screen.
SetInactive
<void> !FGD- Deactivates screen.
attachscreen
<void> !FGD- Fired on entity spawn to attach screen.