Ai speechfilter/en
Language subpage
This subpage is used on the Ai speechfilter page to display content in English.
If you have edited the language subpage, do not forget to purge the cache of the base page by clicking on the button on the right. Otherwise, its contents will not be updated.
The entity allows to adjust how much an NPC will idle chatter to other NPC’s and the player. This is quite useful, especially if you have a script setup where idle chatter will seem out of place, or get in the way of a Face Poser scene. Speech patterns for NPCs are defined in Response System.
Keyvalues
Targetname:
- Name
(targetname)
<string> - The targetname that other entities refer to this entity by.
- Subject(s)
(subject)
<targetname> - This is the NPC(s) whose speech we're filtering. May be a targetname or a classname.
- Idle modifie
(IdleModifier)
<float> - Multiplier to the probability that our NPC(s) will idle speak. Set to 0 to prevent all idle speech.
- Greet Player?
(NeverSayHello)
<choices> - If set to Yes, our NPC(s) won't greet the player when they first meet him.
- 0: Yes
- 1: No
EnableDisable:
- Start Disabled
(StartDisabled)
<boolean> - Stay dormant until activated (with the
Enable
input).
Inputs
SetIdleModifier
<float>- Change the Idle Modifier keyvalue at any time.
EnableDisable:
Enable
Disable
- Enable/disable this entity from performing its task. It might also disappear from view.