Env entity igniter

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Revision as of 13:17, 15 December 2008 by Craziestdan (talk | contribs) (→‎Availability: Removed dead links)
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Entity Description

An entity that catches a target entity on fire. If the entity is an animating model, it will have sprite flames attached to its skeleton. Otherwise the entity will emit particle flame puffs.

Availability

Template:In game Template:Game-base In code it is represented by class CEntityFlame, defined in EntityFlame.cpp.

Keyvalues

<target_destination> Name of the entity to catch on fire.
  • lifetime
<float> Duration of flames.

Inputs

  • Ignite
Ignite the target entity.

Outputs