Squads
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Squads allow you to group NPCs in ways they understand. A squad will cover each other, move together, share information, and take turns at attacking the player or any enemies. However, they have limitations:
- Squads cannot be directly influenced. The mapper must instead influence the individual squad members.
- Squads will not stay together if parts are moved by a scripted or semi-scripted sequence.
- There are no squad leaders, unlike Half-Life 1.
- Squad tactics are less complex than in Half-Life 1.
To form a squad, edit the Squad Name property for each NPC that will be a part of it.