Talk:Left 4 dead level creation
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Anyone have success in generating a navigable map? I've found that some nav areas are marked as ESCAPE_ROUTE
, but it doesn't appear to be persisted to the nav file (or after nav_analyze).
I've marked PLAYER_START
and CHECKPOINT
areas, but I'm prompted on map load with:
GetGoalArea: Cannot find SPAWN_RESCUE_CLOSET area in FINALE, thus cannot guarantee reachability of goal area
Using centroid of finale region...
GetGoalArea: Cannot find end area - no checkpoint or finale located.
ComputeFlowDistances: ERROR - Cannot compute flow.
Any help would be greatly appreciated! --Molaughlen 17:46, 3 Dec 2008 (PST)