Vgui snippets

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Revision as of 03:03, 8 November 2008 by Stormtiger (talk | contribs)
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Show Hide Buttons

//-----------------------------------------------------------------------------
// Purpose: set state of buttons
//-----------------------------------------------------------------------------
void [class name]::SetVisibleButton(const char *textEntryName, bool state)
{
    Button *entry = dynamic_cast<Button *>(FindChildByName(textEntryName));
    if (entry)
        entry->SetVisible(state);
} 

Different scheme per team

in the file: clientmode_shared.cpp find

void ClientModeShared::ReloadScheme( void )

and just add this in:

C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();

if(!pPlayer)
	return;

// Check which team...

if ( pPlayer->IsTeam(1) )
     m_pViewport->ReloadScheme( "resource/RedScheme.res" );
else if ( pPlayer->IsTeam(2) )
     m_pViewport->ReloadScheme( "resource/BlueScheme.res" );

Command for toggling an Panel

//-----------------------------------------------------------------------------
// Purpose: Toggles your Panel on/off
//-----------------------------------------------------------------------------
CON_COMMAND(Toggle<panelname>Panel, "Toggles <panelname> on or off")
{
	cl_show<panelname>panel.SetValue(!cl_show<panelname>panel.GetBool());
};