Talk:Lightmap
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Any command to view the lightmap in game, similar to Q3As r_drawlightmap x maybe? --Hipshot 22:03, 21 Jan 2006 (PST)
Lightmap commands:—ts2do 22:25, 21 Jan 2006 (PST)
mat_filterlightmaps mat_showlightmapcomponent mat_showlightmappage r_avglightmap r_lightmap
- Do you mean to just draw the lightmaps, and not any other texture pass, or do you just want an overlay showing the luxels? If you just want overlays of the luxels, use "mat_luxels 1", IIRC. You could probably disable all the other texture passes if you just want the lightmaps getting rendered and not the diffuse/normal/specular etc... Not sure how it would come out looking though. --ReNo 02:47, 10 Jan 2007 (PST)