Talk:Adding a Dynamic Scope
Oh you're a fucking god whoever added this.
- Seriously.--Gear 06:00, 25 May 2008 (PDT)
This doesn't work. I get a black texture. I'm using EP2.--User:JLea 20:29, 26 May 2008 (PDT)
EDITNevermind, I got it to work. It's fine now :D
How do I change the zoom level? FOV?
Millz: Glad you like it.
scopeView.fov = localPlayer->GetActiveWeapon()->GetZoomFOV();
This line controls FOV level
i get 2 errors while compiling
1>tne_RenderTargets.obj : error LNK2019: unresolved external symbol "public: virtual void __thiscall CBaseClientRenderTargets::InitClientRenderTargets(class IMaterialSystem *,class IMaterialSystemHardwareConfig *)" (?InitClientRenderTargets@CBaseClientRenderTargets@@UAEXPAVIMaterialSystem@@PAVIMaterialSystemHardwareConfig@@@Z) referenced in function "public: virtual void __thiscall CTNERenderTargets::InitClientRenderTargets(class IMaterialSystem *,class IMaterialSystemHardwareConfig *)" (?InitClientRenderTargets@CTNERenderTargets@@UAEXPAVIMaterialSystem@@PAVIMaterialSystemHardwareConfig@@@Z) 1>tne_RenderTargets.obj : error LNK2019: unresolved external symbol "public: virtual void __thiscall CBaseClientRenderTargets::ShutdownClientRenderTargets(void)" (?ShutdownClientRenderTargets@CBaseClientRenderTargets@@UAEXXZ) referenced in function "public: virtual void __thiscall CTNERenderTargets::ShutdownClientRenderTargets(void)" (?ShutdownClientRenderTargets@CTNERenderTargets@@UAEXXZ)
how may i fix these errors? User:Shadow-killer