Category talk:Source SDK FAQ
theyre not double listed, one is an indexed list, the other is just a category vault. and btw, when you get redirected from Source SDK FAQ, theres no content at all. --deathz0rz 13:19, 30 Jun 2005 (PDT)
reverted --deathz0rz 13:22, 30 Jun 2005 (PDT)
Error found when running map
This error pops up when I try and run my map: The command failed. Windows reported the error:
"The system cannot find the file specified."
How do I fix this?? --User:CageinmyHead
- I added a page for System cannot find file specifed error in the Level Design FAQ. In the future, you can post questions on the Help Desk page. --JeffLane 17:05, 29 Apr 2006 (PDT)
How do i add a new game, like CSS to current game menu? —Unsigned comment added by [[User:|]] ([[User talk:|talk]] • contribs) Always sign your posts with four tildes (~~~~)
Might just be that I'm very sleepy but, what's the current game menu?--Etset 16:45, 1 Feb 2008 (PST)- (Okay, nevermind that, my brain is working at half-speed right now...) There are two ways to add a game to the Current Game menu on the Source SDK Launcher (thar I know of):
- An official game, when you buy it, will automatically appear there (HL2: Ep1, HL2: Ep2, DoD:S, CS:S, etc....)
- If you create a mod. When you create a mod, it will appear in the list as well (I think... never tried it actually). --Etset 16:50, 1 Feb 2008 (PST)
Missing entity name triggers?
In GoldSource games, you could use certain entity names to trigger things when a player died, killed somebody and joined or left the game. Do these still work in Source engine games, or has the feature been removed? If it still works, why isn't it listed here yet? Is it simply overlooked? Solokiller 10:48, 23 Feb 2008 (PST)
- Why would you want that? Any number of I/O events can be fired at any time now. --TomEdwards 10:55, 23 Feb 2008 (PST)
- Then how is it done? I don't see any entity which outputs anything if a player dies. Also, it's for multiplayer, not singleplayer. Solokiller 11:17, 23 Feb 2008 (PST)
- I see your point. If you have access to code it should be easy enough to get something running, surely? --TomEdwards 11:19, 23 Feb 2008 (PST)
- It's actually something i was looking for for somebody else, from [this] thread. Solokiller 11:33, 23 Feb 2008 (PST)
- I see your point. If you have access to code it should be easy enough to get something running, surely? --TomEdwards 11:19, 23 Feb 2008 (PST)
- Then how is it done? I don't see any entity which outputs anything if a player dies. Also, it's for multiplayer, not singleplayer. Solokiller 11:17, 23 Feb 2008 (PST)
Changing Character Speed
I am trying to make a new game, I'm going ok, but the character is pretty slow. How do i change the speed of the players? I've looked through different .cpp files but cant seem to find anything.
- You want these cvars:
- hl2_walkspeed (without suit)
- hl2_normspeed
- hl2_sprintspeed
- --TomEdwards 04:23, 12 Jul 2008 (PDT)