Dear Esther
This mod for Source is currently in development.
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Overview
Dear Esther is part of a research project, creating experimental game mods, based at the University of Portsmouth, UK. The aim was to use Source to create something radically different from normal: an interactive story that dispensed with traditional gameplay and focused instead on an open-ended, semi-random narrative.
The user navigates the environment, triggering audio fragments of a narrative which, together with visual clues and codes embedded in the world, build to create a story which is inherently constructed around the innate slippage of meaning and fragmentary nature of interactive experiences. To put it another way: it looks like a game, and feels like a game, but it's really something quite different.
Features
Media
Screenshots, movies, whatever. We are almost requiring media for a mod to be listed- it's not a steadfast rule, but it's a good idea of when to decide to make your mod's page.
History
A brief history of the mod. How long has it been around, what kind of changes has it gone through, what problems had to be overcome. You know. Whatever. If you want it.
Team
Some information about the mod team.
Localized versions
Information about the localized versions of the mod.
See also
- Links to other related articles within the wiki (optional).
External links
- links to the official site
- links to mod specific tutorials on the wiki and externally
- mod specific forums
- etc
ModDB page