Skeleton
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Todo: cleanup & clarify ... WIP
The Rendered Skin is projected over the Mesh which envelopes the Skeleton.
- Also known as the model's Rig or bonetree ...
- Rootbone & Origin - all of the model's vertex geometry is "parented" to the skeleton, and the "rootbone" of the skeleton is "parented" to the ($origin) Entity's position and orientation in the World. Therefore, every model must have a Skeleton, even if it is just a single "bone" at the $origin.
- bone hierarchy
- bonename (see also SMD#nodes)
- bones & joints (see also SMD#skeleton)
- Skeletal deformation:
- physics / ragdoll / passive,
- animated / dynamic / active. see skeletal animation