Talk:$lod

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Using bonetreecollapse & replacebone

How do Ragdoll Physics and Skeletal Animations cope when the model's bonetree is modified at a given Render Distance from the Player? What happens in multiplayer games ? --Beeswax 08:23, 1 May 2008 (PDT)

LODs are only used on the client, i.e. for visual purposes. --TomEdwards 12:51, 1 May 2008 (PDT)
That's what I thought too; the skeleton/bones are not rendered at any LOD, they are used only to deform the Mesh and (jointed) Collisionmodel. --Beeswax 15:42, 1 May 2008 (PDT)
Are you suggesting that in multiplayer games these bone_$lod commands are ignored, or a model that uses them would not function properly ? --Beeswax 15:42, 1 May 2008 (PDT)
I am surprised that the ragdoll and animation systems are flexible enough to deal with missing bones at all ... ? --Beeswax 15:42, 1 May 2008 (PDT)