Talk:$lod

From Valve Developer Community
Revision as of 12:51, 1 May 2008 by TomEdwards (talk | contribs)
Jump to navigation Jump to search

Using bonetreecollapse & replacebone

How do Ragdoll Physics and Skeletal Animations cope when the model's bonetree is modified at a given Render Distance from the Player? What happens in multiplayer games ? --Beeswax 08:23, 1 May 2008 (PDT)

LODs are only used on the client, i.e. for visual purposes. --TomEdwards 12:51, 1 May 2008 (PDT)